DIGITAL EXPLORATIONS

Exploring the relationship between digital technology, creativity, nature, and humanity

Growing trees with code
Philip Sinclair

Creating trees dynamically using meshes in Unity

Sculpting trees using light
Philip Sinclair

Torch + Arduino experiments

Creating music with movement
Philip Sinclair / Esmee Turlej / Joe Simmons

OCO procedurally generative music system
Philip Sinclair / Joe Simmons / Lukas Roper

More info – coming soon

OCO post GameSparks – sharing levels using jpgs
Philip Sinclair


More info – coming soon

Generating 3D forms from music
Philip Sinclair

More info – coming soon

Creating a dynamic character mouth system
Philip Sinclair

More info – coming soon

Real world physical / virtual game environments
Philip Sinclair

More info – coming soon

A board game / video game hybrid
Philip Sinclair / Dave Hall

The player moves around the physical board until they reach a ‘challenge’ junction when they must complete a short video game to determine how they progress

More info – coming soon

Interactive viewer influenced/ controlled film
Philip Sinclair

Gamified automated veg patch service
Philip Sinclair

Transcoding an image as an audio array
Philip Sinclair

Dancing AI robot
Philip Sinclair

Rubbish Game – A game following the life-cycle of a plastic object
Philip Sinclair

Consequences – A game demonstracting the consequences of our decisions and actions
Philip Sinclair